Amputated




The Kuku pup was born without a limb (arms, legs or tail), or it had to be surgically removed. They can learn to live quite a normal life and can be equipped with a prosthetic, but it will never replace the strength of a real limb.
Maximum of 2 limbs can be amputated with mutation. Large scar pack can be used later to amputate one more limb. This means a kukuri without the mutation can only be missing a maximum of one limb!

An amputated Kukuri can't make a nest bigger than 2 eggs no matter the familiars, mutations, ranks or potions used in the breeding and has -2 starting speed.

Amputating Legs

If you are to amputate a leg, a prosthetic must be drawn, as kukus can't live a normal life without a leg. As such, amputating both legs in full is out of question. However, you may amputate half of both. You may edit the import accordingly.

If amputating anything else than legs, prosthetic is free to be applied as long as it's applied at the same time as amputation.


Amputating Wings

Wing amputation is allowed, but causes a -4 speed debuff.

Amputating other limbs

You can amputate tail, hand, leg and horn.
You can not amputate jaw, neck or chunks of the body like a stomach or part of the head.

Horns and ears can be amputated.
If there is non-infertile kukuri in question, this causes same minuses as Hornless mutation. Amputated mutation allows you to remove most of the horn/s, triggering Hornless (acquired) to the kukuri. Do note that Amputated cannot affect horns if there is also Hornless present, since there are no horns to affect! Ears don't need to leave a scar if using mutation to amputate them.

An acquired amputation (with large scarpack for example) does not give breeding penalties! Remember that you can only use acquired amputation once.



Existing Examples of Amputation


Amputations with prosthetics